AI Insights · Timothy · July 2021
Top 5 iOS Sports Games in Sweden Q2 2021
Explore the performance metrics of the top 5 sports games on the iOS platform in Sweden during Q2 2021, including downloads, revenue, and active users.
In Q2 2021, the top 5 sports games on the iOS platform in Sweden showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at each app's performance.
Soccer Superstar saw a fluctuating pattern in its weekly downloads, starting from approximately 8.9K in late March and dropping to around 2K by mid-May, before climbing back up to about 5.2K by the end of June. Weekly revenue for the app peaked at $85 in mid-April and then displayed a varied trend, ending the quarter around $41. The app's weekly active users also experienced growth, increasing from 7.9K at the end of March to around 17.6K by the end of June.
Score! Hero 2023 experienced a significant surge in weekly downloads shortly after its release, peaking at approximately 12.9K in late April. The downloads then saw a decline, stabilizing around 2.9K to 3.8K towards the end of the quarter. The app's weekly revenue followed a similar pattern, initially spiking to about $2.8K in late April, then gradually declining to around $1.2K by late June. Active users for the game peaked at 25.2K in early May, before settling around 14.4K by the end of June.
MAD FUT 21 Draft & Pack Opener maintained a steady download rate throughout the quarter, starting from approximately 2.1K in late March and gradually increasing to around 3K by the end of June. The weekly active users remained relatively stable, ranging from about 20K to 21.7K over the same period.
8 Ball Pool™ demonstrated a consistent performance in weekly downloads, with numbers hovering around 1.8K to 2.9K during the quarter. The app's weekly revenue showed significant peaks, notably reaching about $7.8K in the third week of June. Weekly active users for the game were robust, peaking at around 67.6K in late May, before dropping to approximately 54.7K by the end of June.
Touchgrind Scooter, released in early June, saw a strong start with weekly downloads peaking at 7.6K mid-June and then stabilizing around 3.4K by the end of the month. Weekly revenue also showed a promising start, peaking at $737 in the second week of June. The app's weekly active users increased rapidly from 4K in early June to around 9.9K by mid-June, before settling at 7.3K by the end of the month.
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